![]() It’s definitely a fun time, but when bringing WarioWare to home consoles, it seems like the party atmosphere brings out the fullest in the game. ![]() WarioWare is simply a series that was tailor made for handhelds, at least where single player is concerned. Playing single player may not be quite as satisfying on the long term, however. This is especially true when playing with friends with local multiplayer, and seeing how quickly everyone can react to the jokes on-screen, and how willing they are to embarrass themselves at the game’s beck and call. ![]() Simply put, it’s hard not to have a smile beaming across your face while playing WarioWare: Smooth Moves. Others still simply want to make players look like idiots, like holding the Wii remote in front of your nose like an elephant’s trunk (obviously, you don’t have to hold the remote in such ways, but it defeats the purpose otherwise). Then there are those that are purposefully annoying, like setting the Wii remote still on a flat surface, only to pick it back up a second later, or ones that insist you point the Wii remote forward while tilting it sideways with your thumb and forefinger. Some games simply have players pointing the Wii remote forward, others might have them holding it sideways like a traditional controller. There are different “genres” of micro-games here, each of which asks the players to hold the Wii remote in different ways. WarioWare: Smooth Moves took full advantage of the Wii’s innovative controller for both fun and laughs. It should be said then that WarioWare: Smooth Moves, though not the most inventive entry in the series, is an appropriately fun party game, and even provides a good time simply by watching others play.Īs you might expect, Smooth Moves continues the WarioWare tradition of throwing successions of five second-long micro-games at players, which each game providing a simple word or title to give players an idea of what simple action is required to succeed to the next micro-game. So when Nintendo’s Wii console was promised to focus on motion controls, and serve as a popular platform for party games, WarioWare was more than an inevitability. WarioWare: Touched similarly took advantage of the Nintendo DS’ touch controls and dual screens. WarioWare Twisted (more than likely the high point of the series) had players turning their GBAs upside down and rotating the handheld in order to complete its micro-games with motion sensing. ![]() From there, the series took the concept to new heights by messing with Nintendo’s hardware itself. The Wii was pretty much a perfect console for Nintendo’s WarioWare series. The original WarioWare on GameBoy Advance essentially broke video games down to their bare minimum, and turned them into a series of five second punchlines. ![]()
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